API Info
FIRST AND FOREMOST this API is READ ONLY
Ponie P000000000000-0000-0000-000000000000:2:O:0:N:94:1:0:100:10:5:169:0.05:A
ID:
Gender:
BreedMode:
Age:
Condition://NSRPZ (Normal Sick Recovery Pet Sleep)
Zing:
Grub:
Moxie:
bliss:
Cycles:
Range:
Bitfeild of settings:**1
Version:
Edition//RAB Release Alpha Beta
Basket P000000000000-0000-0000-000000000000:SUCESSFULL_BASKET:0.11:A:1 ID: Status://Code for use like SUCESSFUL_BASKET Version: Edition://RAB Release Alpha Beta Basket Update Version//Future Use
Note 1: Bitfield adds low to high so you must test high to low
1 anim on
2 anim off
4 text on 8 text off
16 sound on 32 sound off
64 move phys 128 move phantom 256 move off
512 particles on 1024 particles off
Example Bitfield Decoder for scripts(NOTE the High to Low decoding nature)
if(Bitfield & 1024)
llSay(0,"Particles off");
if(Bitfield & 512)
llSay(0,"Particles on");
if(Bitfield & 256)
llSay(0,"move off");
if(Bitfield & 128)
llSay(0,"move phantom");
if(Bitfield & 64)
llSay(0,"move physical");
if(Bitfield & 32)
llSay(0,"sound off");
if(Bitfield & 16)
llSay(0,"sound on");
if(Bitfield & 8)
llSay(0,"text off");
if(Bitfield & 4)
llSay(0,"text on");
if(Bitfield & 2)
llSay(0,"Anim off");
if(Bitfield & 1)
llSay(0,"Anim on");